//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct MVert { [DNAFieldAttribute(0, "float", "co[3]", 4)] public float[] co = new System.Single[3]; [DNAFieldAttribute(1, "char", "flag", 1)] public char flag; [DNAFieldAttribute(2, "char", "bweight", 1)] public char bweight; [DNAFieldAttribute(3, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; public MVert(float[] co, char flag, char bweight, char[] _pad) { this.co = co; this.flag = flag; this.bweight = bweight; this._pad = _pad; } } }