//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class MaskModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "Object", "*ob_arm", 1160)] public Object ptr_ob_arm; [DNAFieldAttribute(2, "char", "vgroup[64]", 1)] public char[] vgroup = new System.Char[64]; [DNAFieldAttribute(3, "short", "mode", 2)] public short mode; [DNAFieldAttribute(4, "short", "flag", 2)] public short flag; [DNAFieldAttribute(5, "float", "threshold", 4)] public float threshold; [DNAFieldAttribute(6, "void", "*_pad1", 0)] public object ptr__pad1; public MaskModifierData(ModifierData modifier, Object ptr_ob_arm, char[] vgroup, short mode, short flag, float threshold, object ptr__pad1) { this.modifier = modifier; this.ptr_ob_arm = ptr_ob_arm; this.vgroup = vgroup; this.mode = mode; this.flag = flag; this.threshold = threshold; this.ptr__pad1 = ptr__pad1; } } }