//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class MirrorModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "short", "axis", 2)] public short axis; [DNAFieldAttribute(2, "short", "flag", 2)] public short flag; [DNAFieldAttribute(3, "float", "tolerance", 4)] public float tolerance; [DNAFieldAttribute(4, "float", "bisect_threshold", 4)] public float bisect_threshold; [DNAFieldAttribute(5, "uchar", "use_correct_order_on_merge", 1)] public byte use_correct_order_on_merge; [DNAFieldAttribute(6, "char", "_pad[3]", 1)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(7, "float", "uv_offset[2]", 4)] public float[] uv_offset = new System.Single[2]; [DNAFieldAttribute(8, "float", "uv_offset_copy[2]", 4)] public float[] uv_offset_copy = new System.Single[2]; [DNAFieldAttribute(9, "Object", "*mirror_ob", 1160)] public Object ptr_mirror_ob; [DNAFieldAttribute(10, "void", "*_pad1", 0)] public object ptr__pad1; public MirrorModifierData(ModifierData modifier, short axis, short flag, float tolerance, float bisect_threshold, byte use_correct_order_on_merge, char[] _pad, float[] uv_offset, float[] uv_offset_copy, Object ptr_mirror_ob, object ptr__pad1) { this.modifier = modifier; this.axis = axis; this.flag = flag; this.tolerance = tolerance; this.bisect_threshold = bisect_threshold; this.use_correct_order_on_merge = use_correct_order_on_merge; this._pad = _pad; this.uv_offset = uv_offset; this.uv_offset_copy = uv_offset_copy; this.ptr_mirror_ob = ptr_mirror_ob; this.ptr__pad1 = ptr__pad1; } } }