//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct NodeChroma { [DNAFieldAttribute(0, "float", "t1", 4)] public float t1; [DNAFieldAttribute(1, "float", "t2", 4)] public float t2; [DNAFieldAttribute(2, "float", "t3", 4)] public float t3; [DNAFieldAttribute(3, "float", "fsize", 4)] public float fsize; [DNAFieldAttribute(4, "float", "fstrength", 4)] public float fstrength; [DNAFieldAttribute(5, "float", "falpha", 4)] public float falpha; [DNAFieldAttribute(6, "float", "key[4]", 4)] public float[] key = new System.Single[4]; [DNAFieldAttribute(7, "short", "algorithm", 2)] public short algorithm; [DNAFieldAttribute(8, "short", "channel", 2)] public short channel; public NodeChroma(float t1, float t2, float t3, float fsize, float fstrength, float falpha, float[] key, short algorithm, short channel) { this.t1 = t1; this.t2 = t2; this.t3 = t3; this.fsize = fsize; this.fstrength = fstrength; this.falpha = falpha; this.key = key; this.algorithm = algorithm; this.channel = channel; } } }