//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct NodeGeometryMeshCone { [DNAFieldAttribute(0, "uchar", "fill_type", 1)] public byte fill_type; public NodeGeometryMeshCone(byte fill_type) { this.fill_type = fill_type; } } }