//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct NodeGeometryMeshLine { [DNAFieldAttribute(0, "uchar", "mode", 1)] public byte mode; [DNAFieldAttribute(1, "uchar", "count_mode", 1)] public byte count_mode; public NodeGeometryMeshLine(byte mode, byte count_mode) { this.mode = mode; this.count_mode = count_mode; } } }