//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct NodeInputRotation { [DNAFieldAttribute(0, "float", "rotation_euler[3]", 4)] public float[] rotation_euler = new System.Single[3]; public NodeInputRotation(float[] rotation_euler) { this.rotation_euler = rotation_euler; } } }