//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct NodePlaneTrackDeformData { [DNAFieldAttribute(0, "char", "tracking_object[64]", 1)] public char[] tracking_object = new System.Char[64]; [DNAFieldAttribute(1, "char", "plane_track_name[64]", 1)] public char[] plane_track_name = new System.Char[64]; [DNAFieldAttribute(2, "char", "flag", 1)] public char flag; [DNAFieldAttribute(3, "char", "motion_blur_samples", 1)] public char motion_blur_samples; [DNAFieldAttribute(4, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(5, "float", "motion_blur_shutter", 4)] public float motion_blur_shutter; public NodePlaneTrackDeformData(char[] tracking_object, char[] plane_track_name, char flag, char motion_blur_samples, char[] _pad, float motion_blur_shutter) { this.tracking_object = tracking_object; this.plane_track_name = plane_track_name; this.flag = flag; this.motion_blur_samples = motion_blur_samples; this._pad = _pad; this.motion_blur_shutter = motion_blur_shutter; } } }