//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class NoiseGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Material", "*material", 392)] public Material ptr_material; [DNAFieldAttribute(2, "char", "layername[64]", 1)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(3, "char", "materialname[64]", 1)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(4, "char", "vgname[64]", 1)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(5, "int", "pass_index", 4)] public int pass_index; [DNAFieldAttribute(6, "int", "flag", 4)] public int flag; [DNAFieldAttribute(7, "float", "factor", 4)] public float factor; [DNAFieldAttribute(8, "float", "factor_strength", 4)] public float factor_strength; [DNAFieldAttribute(9, "float", "factor_thickness", 4)] public float factor_thickness; [DNAFieldAttribute(10, "float", "factor_uvs", 4)] public float factor_uvs; [DNAFieldAttribute(11, "float", "noise_scale", 4)] public float noise_scale; [DNAFieldAttribute(12, "float", "noise_offset", 4)] public float noise_offset; [DNAFieldAttribute(13, "short", "noise_mode", 2)] public short noise_mode; [DNAFieldAttribute(14, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(15, "int", "step", 4)] public int step; [DNAFieldAttribute(16, "int", "layer_pass", 4)] public int layer_pass; [DNAFieldAttribute(17, "int", "seed", 4)] public int seed; [DNAFieldAttribute(18, "CurveMapping", "*curve_intensity", 424)] public CurveMapping ptr_curve_intensity; public NoiseGpencilModifierData( GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float factor, float factor_strength, float factor_thickness, float factor_uvs, float noise_scale, float noise_offset, short noise_mode, char[] _pad, int step, int layer_pass, int seed, CurveMapping ptr_curve_intensity) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.factor = factor; this.factor_strength = factor_strength; this.factor_thickness = factor_thickness; this.factor_uvs = factor_uvs; this.noise_scale = noise_scale; this.noise_offset = noise_offset; this.noise_mode = noise_mode; this._pad = _pad; this.step = step; this.layer_pass = layer_pass; this.seed = seed; this.ptr_curve_intensity = ptr_curve_intensity; } } }