//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class PointCloud { [DNAFieldAttribute(0, "ID", "id", 208)] public ID id; [DNAFieldAttribute(1, "AnimData", "*adt", 248)] public AnimData ptr_adt; [DNAFieldAttribute(2, "int", "flag", 4)] public int flag; [DNAFieldAttribute(3, "int", "totpoint", 4)] public int totpoint; [DNAFieldAttribute(4, "CustomData", "pdata", 248)] public CustomData pdata; [DNAFieldAttribute(5, "int", "attributes_active_index", 4)] public int attributes_active_index; [DNAFieldAttribute(6, "int", "_pad4", 4)] public int _pad4; [DNAFieldAttribute(7, "Material", "**mat", 392)] public Material ptr_ptr_mat; [DNAFieldAttribute(8, "short", "totcol", 2)] public short totcol; [DNAFieldAttribute(9, "short", "_pad3[3]", 2)] public short[] _pad3 = new System.Int16[3]; [DNAFieldAttribute(10, "PointCloudRuntimeHandle", "*runtime", 0)] public PointCloudRuntimeHandle ptr_runtime; [DNAFieldAttribute(11, "void", "*batch_cache", 0)] public object ptr_batch_cache; public PointCloud(ID id, AnimData ptr_adt, int flag, int totpoint, CustomData pdata, int attributes_active_index, int _pad4, Material ptr_ptr_mat, short totcol, short[] _pad3, PointCloudRuntimeHandle ptr_runtime, object ptr_batch_cache) { this.id = id; this.ptr_adt = ptr_adt; this.flag = flag; this.totpoint = totpoint; this.pdata = pdata; this.attributes_active_index = attributes_active_index; this._pad4 = _pad4; this.ptr_ptr_mat = ptr_ptr_mat; this.totcol = totcol; this._pad3 = _pad3; this.ptr_runtime = ptr_runtime; this.ptr_batch_cache = ptr_batch_cache; } } }