//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class ScrArea_Runtime { [DNAFieldAttribute(0, "bToolRef", "*tool", 168)] public bToolRef ptr_tool; [DNAFieldAttribute(1, "char", "is_tool_set", 1)] public char is_tool_set; [DNAFieldAttribute(2, "char", "_pad0[7]", 1)] public char[] _pad0 = new System.Char[7]; public ScrArea_Runtime(bToolRef ptr_tool, char is_tool_set, char[] _pad0) { this.ptr_tool = ptr_tool; this.is_tool_set = is_tool_set; this._pad0 = _pad0; } } }