//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class Sequence { [DNAFieldAttribute(0, "Sequence", "*next", 464)] public Sequence ptr_next; [DNAFieldAttribute(1, "Sequence", "*prev", 464)] public Sequence ptr_prev; [DNAFieldAttribute(2, "void", "*tmp", 0)] public object ptr_tmp; [DNAFieldAttribute(3, "void", "*lib", 0)] public object ptr_lib; [DNAFieldAttribute(4, "char", "name[64]", 1)] public char[] name = new System.Char[64]; [DNAFieldAttribute(5, "int", "flag", 4)] public int flag; [DNAFieldAttribute(6, "int", "type", 4)] public int type; [DNAFieldAttribute(7, "int", "len", 4)] public int len; [DNAFieldAttribute(8, "float", "start", 4)] public float start; [DNAFieldAttribute(9, "float", "startofs", 4)] public float startofs; [DNAFieldAttribute(10, "float", "endofs", 4)] public float endofs; [DNAFieldAttribute(11, "float", "startstill", 4)] public float startstill; [DNAFieldAttribute(12, "float", "endstill", 4)] public float endstill; [DNAFieldAttribute(13, "int", "machine", 4)] public int machine; [DNAFieldAttribute(14, "int", "startdisp", 4)] public int startdisp; [DNAFieldAttribute(15, "int", "enddisp", 4)] public int enddisp; [DNAFieldAttribute(16, "float", "sat", 4)] public float sat; [DNAFieldAttribute(17, "float", "mul", 4)] public float mul; [DNAFieldAttribute(18, "short", "streamindex", 2)] public short streamindex; [DNAFieldAttribute(19, "short", "_pad", 2)] public short _pad; [DNAFieldAttribute(20, "int", "multicam_source", 4)] public int multicam_source; [DNAFieldAttribute(21, "int", "clip_flag", 4)] public int clip_flag; [DNAFieldAttribute(22, "Strip", "*strip", 904)] public Strip ptr_strip; [DNAFieldAttribute(23, "Ipo", "*ipo", 248)] public Ipo ptr_ipo; [DNAFieldAttribute(24, "Scene", "*scene", 6744)] public Scene ptr_scene; [DNAFieldAttribute(25, "Object", "*scene_camera", 1160)] public Object ptr_scene_camera; [DNAFieldAttribute(26, "MovieClip", "*clip", 2568)] public MovieClip ptr_clip; [DNAFieldAttribute(27, "Mask", "*mask", 272)] public Mask ptr_mask; [DNAFieldAttribute(28, "ListBase", "anims", 16)] public ListBase anims; [DNAFieldAttribute(29, "float", "effect_fader", 4)] public float effect_fader; [DNAFieldAttribute(30, "float", "speed_fader", 4)] public float speed_fader; [DNAFieldAttribute(31, "Sequence", "*seq1", 464)] public Sequence ptr_seq1; [DNAFieldAttribute(32, "Sequence", "*seq2", 464)] public Sequence ptr_seq2; [DNAFieldAttribute(33, "void", "*_pad7", 0)] public object ptr__pad7; [DNAFieldAttribute(34, "int", "_pad8[2]", 4)] public int[] _pad8 = new System.Int32[2]; [DNAFieldAttribute(35, "ListBase", "seqbase", 16)] public ListBase seqbase; [DNAFieldAttribute(36, "ListBase", "channels", 16)] public ListBase channels; [DNAFieldAttribute(37, "ListBase", "connections", 16)] public ListBase connections; [DNAFieldAttribute(38, "bSound", "*sound", 1344)] public bSound ptr_sound; [DNAFieldAttribute(39, "void", "*scene_sound", 0)] public object ptr_scene_sound; [DNAFieldAttribute(40, "float", "volume", 4)] public float volume; [DNAFieldAttribute(41, "float", "pitch", 4)] public float pitch; [DNAFieldAttribute(42, "float", "pan", 4)] public float pan; [DNAFieldAttribute(43, "float", "strobe", 4)] public float strobe; [DNAFieldAttribute(44, "float", "sound_offset", 4)] public float sound_offset; [DNAFieldAttribute(45, "char", "_pad4[4]", 1)] public char[] _pad4 = new System.Char[4]; [DNAFieldAttribute(46, "void", "*effectdata", 0)] public object ptr_effectdata; [DNAFieldAttribute(47, "int", "anim_startofs", 4)] public int anim_startofs; [DNAFieldAttribute(48, "int", "anim_endofs", 4)] public int anim_endofs; [DNAFieldAttribute(49, "int", "blend_mode", 4)] public int blend_mode; [DNAFieldAttribute(50, "float", "blend_opacity", 4)] public float blend_opacity; [DNAFieldAttribute(51, "int8_t", "color_tag", 1)] public sbyte color_tag; [DNAFieldAttribute(52, "char", "alpha_mode", 1)] public char alpha_mode; [DNAFieldAttribute(53, "char", "_pad2[2]", 1)] public char[] _pad2 = new System.Char[2]; [DNAFieldAttribute(54, "int", "cache_flag", 4)] public int cache_flag; [DNAFieldAttribute(55, "int", "sfra", 4)] public int sfra; [DNAFieldAttribute(56, "char", "views_format", 1)] public char views_format; [DNAFieldAttribute(57, "char", "_pad3[3]", 1)] public char[] _pad3 = new System.Char[3]; [DNAFieldAttribute(58, "Stereo3dFormat", "*stereo3d_format", 8)] public Stereo3dFormat ptr_stereo3d_format; [DNAFieldAttribute(59, "IDProperty", "*prop", 136)] public IDProperty ptr_prop; [DNAFieldAttribute(60, "ListBase", "modifiers", 16)] public ListBase modifiers; [DNAFieldAttribute(61, "float", "media_playback_rate", 4)] public float media_playback_rate; [DNAFieldAttribute(62, "float", "speed_factor", 4)] public float speed_factor; [DNAFieldAttribute(63, "SeqRetimingHandle", "*retiming_handles", 40)] public SeqRetimingHandle ptr_retiming_handles; [DNAFieldAttribute(64, "void", "*_pad5", 0)] public object ptr__pad5; [DNAFieldAttribute(65, "int", "retiming_handle_num", 4)] public int retiming_handle_num; [DNAFieldAttribute(66, "char", "_pad6[4]", 1)] public char[] _pad6 = new System.Char[4]; [DNAFieldAttribute(67, "SequenceRuntime", "runtime", 8)] public SequenceRuntime runtime; public Sequence( Sequence ptr_next, Sequence ptr_prev, object ptr_tmp, object ptr_lib, char[] name, int flag, int type, int len, float start, float startofs, float endofs, float startstill, float endstill, int machine, int startdisp, int enddisp, float sat, float mul, short streamindex, short _pad, int multicam_source, int clip_flag, Strip ptr_strip, Ipo ptr_ipo, Scene ptr_scene, Object ptr_scene_camera, MovieClip ptr_clip, Mask ptr_mask, ListBase anims, float effect_fader, float speed_fader, Sequence ptr_seq1, Sequence ptr_seq2, object ptr__pad7, int[] _pad8, ListBase seqbase, ListBase channels, ListBase connections, bSound ptr_sound, object ptr_scene_sound, float volume, float pitch, float pan, float strobe, float sound_offset, char[] _pad4, object ptr_effectdata, int anim_startofs, int anim_endofs, int blend_mode, float blend_opacity, sbyte color_tag, char alpha_mode, char[] _pad2, int cache_flag, int sfra, char views_format, char[] _pad3, Stereo3dFormat ptr_stereo3d_format, IDProperty ptr_prop, ListBase modifiers, float media_playback_rate, float speed_factor, SeqRetimingHandle ptr_retiming_handles, object ptr__pad5, int retiming_handle_num, char[] _pad6, SequenceRuntime runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_tmp = ptr_tmp; this.ptr_lib = ptr_lib; this.name = name; this.flag = flag; this.type = type; this.len = len; this.start = start; this.startofs = startofs; this.endofs = endofs; this.startstill = startstill; this.endstill = endstill; this.machine = machine; this.startdisp = startdisp; this.enddisp = enddisp; this.sat = sat; this.mul = mul; this.streamindex = streamindex; this._pad = _pad; this.multicam_source = multicam_source; this.clip_flag = clip_flag; this.ptr_strip = ptr_strip; this.ptr_ipo = ptr_ipo; this.ptr_scene = ptr_scene; this.ptr_scene_camera = ptr_scene_camera; this.ptr_clip = ptr_clip; this.ptr_mask = ptr_mask; this.anims = anims; this.effect_fader = effect_fader; this.speed_fader = speed_fader; this.ptr_seq1 = ptr_seq1; this.ptr_seq2 = ptr_seq2; this.ptr__pad7 = ptr__pad7; this._pad8 = _pad8; this.seqbase = seqbase; this.channels = channels; this.connections = connections; this.ptr_sound = ptr_sound; this.ptr_scene_sound = ptr_scene_sound; this.volume = volume; this.pitch = pitch; this.pan = pan; this.strobe = strobe; this.sound_offset = sound_offset; this._pad4 = _pad4; this.ptr_effectdata = ptr_effectdata; this.anim_startofs = anim_startofs; this.anim_endofs = anim_endofs; this.blend_mode = blend_mode; this.blend_opacity = blend_opacity; this.color_tag = color_tag; this.alpha_mode = alpha_mode; this._pad2 = _pad2; this.cache_flag = cache_flag; this.sfra = sfra; this.views_format = views_format; this._pad3 = _pad3; this.ptr_stereo3d_format = ptr_stereo3d_format; this.ptr_prop = ptr_prop; this.modifiers = modifiers; this.media_playback_rate = media_playback_rate; this.speed_factor = speed_factor; this.ptr_retiming_handles = ptr_retiming_handles; this.ptr__pad5 = ptr__pad5; this.retiming_handle_num = retiming_handle_num; this._pad6 = _pad6; this.runtime = runtime; } } }