//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct SequencerTonemapModifierData { [DNAFieldAttribute(0, "SequenceModifierData", "modifier", 112)] public SequenceModifierData modifier; [DNAFieldAttribute(1, "float", "key", 4)] public float key; [DNAFieldAttribute(2, "float", "offset", 4)] public float offset; [DNAFieldAttribute(3, "float", "gamma", 4)] public float gamma; [DNAFieldAttribute(4, "float", "intensity", 4)] public float intensity; [DNAFieldAttribute(5, "float", "contrast", 4)] public float contrast; [DNAFieldAttribute(6, "float", "adaptation", 4)] public float adaptation; [DNAFieldAttribute(7, "float", "correction", 4)] public float correction; [DNAFieldAttribute(8, "int", "type", 4)] public int type; public SequencerTonemapModifierData(SequenceModifierData modifier, float key, float offset, float gamma, float intensity, float contrast, float adaptation, float correction, int type) { this.modifier = modifier; this.key = key; this.offset = offset; this.gamma = gamma; this.intensity = intensity; this.contrast = contrast; this.adaptation = adaptation; this.correction = correction; this.type = type; } } }