//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class ShaderFxData { [DNAFieldAttribute(0, "ShaderFxData", "*next", 104)] public ShaderFxData ptr_next; [DNAFieldAttribute(1, "ShaderFxData", "*prev", 104)] public ShaderFxData ptr_prev; [DNAFieldAttribute(2, "int", "type", 4)] public int type; [DNAFieldAttribute(3, "int", "mode", 4)] public int mode; [DNAFieldAttribute(4, "char", "_pad0[4]", 1)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(5, "short", "flag", 2)] public short flag; [DNAFieldAttribute(6, "short", "ui_expand_flag", 2)] public short ui_expand_flag; [DNAFieldAttribute(7, "char", "name[64]", 1)] public char[] name = new System.Char[64]; [DNAFieldAttribute(8, "char", "*error", 1)] public char ptr_error; public ShaderFxData(ShaderFxData ptr_next, ShaderFxData ptr_prev, int type, int mode, char[] _pad0, short flag, short ui_expand_flag, char[] name, char ptr_error) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.type = type; this.mode = mode; this._pad0 = _pad0; this.flag = flag; this.ui_expand_flag = ui_expand_flag; this.name = name; this.ptr_error = ptr_error; } } }