//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct StripElem { [DNAFieldAttribute(0, "char", "name[256]", 1)] public char[] name = new System.Char[256]; [DNAFieldAttribute(1, "int", "orig_width", 4)] public int orig_width; [DNAFieldAttribute(2, "int", "orig_height", 4)] public int orig_height; [DNAFieldAttribute(3, "float", "orig_fps", 4)] public float orig_fps; public StripElem(char[] name, int orig_width, int orig_height, float orig_fps) { this.name = name; this.orig_width = orig_width; this.orig_height = orig_height; this.orig_fps = orig_fps; } } }