//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class SurfaceDeformModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "Depsgraph", "*depsgraph", 0)] public Depsgraph ptr_depsgraph; [DNAFieldAttribute(2, "Object", "*target", 1160)] public Object ptr_target; [DNAFieldAttribute(3, "SDefVert", "*verts", 16)] public SDefVert ptr_verts; [DNAFieldAttribute(4, "void", "*_pad1", 0)] public object ptr__pad1; [DNAFieldAttribute(5, "float", "falloff", 4)] public float falloff; [DNAFieldAttribute(6, "int", "num_mesh_verts", 4)] public int num_mesh_verts; [DNAFieldAttribute(7, "int", "numverts", 4)] public int numverts; [DNAFieldAttribute(8, "int", "target_verts_num", 4)] public int target_verts_num; [DNAFieldAttribute(9, "int", "numpoly", 4)] public int numpoly; [DNAFieldAttribute(10, "int", "flags", 4)] public int flags; [DNAFieldAttribute(11, "float", "mat[4][4]", 4)] public float[,] mat = new System.Single[4,4]; [DNAFieldAttribute(12, "float", "strength", 4)] public float strength; [DNAFieldAttribute(13, "char", "defgrp_name[64]", 1)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(14, "int", "_pad2", 4)] public int _pad2; public SurfaceDeformModifierData(ModifierData modifier, Depsgraph ptr_depsgraph, Object ptr_target, SDefVert ptr_verts, object ptr__pad1, float falloff, int num_mesh_verts, int numverts, int target_verts_num, int numpoly, int flags, float[,] mat, float strength, char[] defgrp_name, int _pad2) { this.modifier = modifier; this.ptr_depsgraph = ptr_depsgraph; this.ptr_target = ptr_target; this.ptr_verts = ptr_verts; this.ptr__pad1 = ptr__pad1; this.falloff = falloff; this.num_mesh_verts = num_mesh_verts; this.numverts = numverts; this.target_verts_num = target_verts_num; this.numpoly = numpoly; this.flags = flags; this.mat = mat; this.strength = strength; this.defgrp_name = defgrp_name; this._pad2 = _pad2; } } }