//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class TintGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", 1160)] public Object ptr_object; [DNAFieldAttribute(2, "Material", "*material", 392)] public Material ptr_material; [DNAFieldAttribute(3, "char", "layername[64]", 1)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(4, "char", "materialname[64]", 1)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(5, "char", "vgname[64]", 1)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(6, "int", "pass_index", 4)] public int pass_index; [DNAFieldAttribute(7, "int", "layer_pass", 4)] public int layer_pass; [DNAFieldAttribute(8, "int", "flag", 4)] public int flag; [DNAFieldAttribute(9, "int", "mode", 4)] public int mode; [DNAFieldAttribute(10, "float", "factor", 4)] public float factor; [DNAFieldAttribute(11, "float", "radius", 4)] public float radius; [DNAFieldAttribute(12, "float", "rgb[3]", 4)] public float[] rgb = new System.Single[3]; [DNAFieldAttribute(13, "int", "type", 4)] public int type; [DNAFieldAttribute(14, "CurveMapping", "*curve_intensity", 424)] public CurveMapping ptr_curve_intensity; [DNAFieldAttribute(15, "ColorBand", "*colorband", 776)] public ColorBand ptr_colorband; public TintGpencilModifierData( GpencilModifierData modifier, Object ptr_object, Material ptr_material, char[] layername, char[] materialname, char[] vgname, int pass_index, int layer_pass, int flag, int mode, float factor, float radius, float[] rgb, int type, CurveMapping ptr_curve_intensity, ColorBand ptr_colorband) { this.modifier = modifier; this.ptr_object = ptr_object; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.layer_pass = layer_pass; this.flag = flag; this.mode = mode; this.factor = factor; this.radius = radius; this.rgb = rgb; this.type = type; this.ptr_curve_intensity = ptr_curve_intensity; this.ptr_colorband = ptr_colorband; } } }