//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct UserDef_Runtime { [DNAFieldAttribute(0, "char", "is_dirty", 1)] public char is_dirty; [DNAFieldAttribute(1, "char", "_pad0[7]", 1)] public char[] _pad0 = new System.Char[7]; public UserDef_Runtime(char is_dirty, char[] _pad0) { this.is_dirty = is_dirty; this._pad0 = _pad0; } } }