//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class VolumeDisplaceModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "Tex", "*texture", 488)] public Tex ptr_texture; [DNAFieldAttribute(2, "Object", "*texture_map_object", 1160)] public Object ptr_texture_map_object; [DNAFieldAttribute(3, "int", "texture_map_mode", 4)] public int texture_map_mode; [DNAFieldAttribute(4, "float", "strength", 4)] public float strength; [DNAFieldAttribute(5, "float", "texture_mid_level[3]", 4)] public float[] texture_mid_level = new System.Single[3]; [DNAFieldAttribute(6, "float", "texture_sample_radius", 4)] public float texture_sample_radius; public VolumeDisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_texture_map_object, int texture_map_mode, float strength, float[] texture_mid_level, float texture_sample_radius) { this.modifier = modifier; this.ptr_texture = ptr_texture; this.ptr_texture_map_object = ptr_texture_map_object; this.texture_map_mode = texture_map_mode; this.strength = strength; this.texture_mid_level = texture_mid_level; this.texture_sample_radius = texture_sample_radius; } } }