//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class WarpModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "Tex", "*texture", 488)] public Tex ptr_texture; [DNAFieldAttribute(2, "Object", "*map_object", 1160)] public Object ptr_map_object; [DNAFieldAttribute(3, "char", "map_bone[64]", 1)] public char[] map_bone = new System.Char[64]; [DNAFieldAttribute(4, "char", "uvlayer_name[68]", 1)] public char[] uvlayer_name = new System.Char[68]; [DNAFieldAttribute(5, "char", "_pad1[4]", 1)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(6, "int", "uvlayer_tmp", 4)] public int uvlayer_tmp; [DNAFieldAttribute(7, "int", "texmapping", 4)] public int texmapping; [DNAFieldAttribute(8, "Object", "*object_from", 1160)] public Object ptr_object_from; [DNAFieldAttribute(9, "Object", "*object_to", 1160)] public Object ptr_object_to; [DNAFieldAttribute(10, "char", "bone_from[64]", 1)] public char[] bone_from = new System.Char[64]; [DNAFieldAttribute(11, "char", "bone_to[64]", 1)] public char[] bone_to = new System.Char[64]; [DNAFieldAttribute(12, "CurveMapping", "*curfalloff", 424)] public CurveMapping ptr_curfalloff; [DNAFieldAttribute(13, "char", "defgrp_name[64]", 1)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(14, "float", "strength", 4)] public float strength; [DNAFieldAttribute(15, "float", "falloff_radius", 4)] public float falloff_radius; [DNAFieldAttribute(16, "char", "flag", 1)] public char flag; [DNAFieldAttribute(17, "char", "falloff_type", 1)] public char falloff_type; [DNAFieldAttribute(18, "char", "_pad2[6]", 1)] public char[] _pad2 = new System.Char[6]; [DNAFieldAttribute(19, "void", "*_pad3", 0)] public object ptr__pad3; public WarpModifierData( ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, Object ptr_object_from, Object ptr_object_to, char[] bone_from, char[] bone_to, CurveMapping ptr_curfalloff, char[] defgrp_name, float strength, float falloff_radius, char flag, char falloff_type, char[] _pad2, object ptr__pad3) { this.modifier = modifier; this.ptr_texture = ptr_texture; this.ptr_map_object = ptr_map_object; this.map_bone = map_bone; this.uvlayer_name = uvlayer_name; this._pad1 = _pad1; this.uvlayer_tmp = uvlayer_tmp; this.texmapping = texmapping; this.ptr_object_from = ptr_object_from; this.ptr_object_to = ptr_object_to; this.bone_from = bone_from; this.bone_to = bone_to; this.ptr_curfalloff = ptr_curfalloff; this.defgrp_name = defgrp_name; this.strength = strength; this.falloff_radius = falloff_radius; this.flag = flag; this.falloff_type = falloff_type; this._pad2 = _pad2; this.ptr__pad3 = ptr__pad3; } } }