//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct WireframeModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "char", "defgrp_name[64]", 1)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(2, "float", "offset", 4)] public float offset; [DNAFieldAttribute(3, "float", "offset_fac", 4)] public float offset_fac; [DNAFieldAttribute(4, "float", "offset_fac_vg", 4)] public float offset_fac_vg; [DNAFieldAttribute(5, "float", "crease_weight", 4)] public float crease_weight; [DNAFieldAttribute(6, "short", "flag", 2)] public short flag; [DNAFieldAttribute(7, "short", "mat_ofs", 2)] public short mat_ofs; [DNAFieldAttribute(8, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public WireframeModifierData(ModifierData modifier, char[] defgrp_name, float offset, float offset_fac, float offset_fac_vg, float crease_weight, short flag, short mat_ofs, char[] _pad) { this.modifier = modifier; this.defgrp_name = defgrp_name; this.offset = offset; this.offset_fac = offset_fac; this.offset_fac_vg = offset_fac_vg; this.crease_weight = crease_weight; this.flag = flag; this.mat_ofs = mat_ofs; this._pad = _pad; } } }