//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class bActionConstraint { [DNAFieldAttribute(0, "Object", "*tar", 1160)] public Object ptr_tar; [DNAFieldAttribute(1, "short", "type", 2)] public short type; [DNAFieldAttribute(2, "short", "local", 2)] public short local; [DNAFieldAttribute(3, "int", "start", 4)] public int start; [DNAFieldAttribute(4, "int", "end", 4)] public int end; [DNAFieldAttribute(5, "float", "min", 4)] public float min; [DNAFieldAttribute(6, "float", "max", 4)] public float max; [DNAFieldAttribute(7, "int", "flag", 4)] public int flag; [DNAFieldAttribute(8, "char", "mix_mode", 1)] public char mix_mode; [DNAFieldAttribute(9, "char", "_pad[3]", 1)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(10, "float", "eval_time", 4)] public float eval_time; [DNAFieldAttribute(11, "bAction", "*act", 352)] public bAction ptr_act; [DNAFieldAttribute(12, "int", "action_slot_handle", 4)] public int action_slot_handle; [DNAFieldAttribute(13, "char", "action_slot_name[66]", 1)] public char[] action_slot_name = new System.Char[66]; [DNAFieldAttribute(14, "char", "_pad1[2]", 1)] public char[] _pad1 = new System.Char[2]; [DNAFieldAttribute(15, "char", "subtarget[64]", 1)] public char[] subtarget = new System.Char[64]; public bActionConstraint( Object ptr_tar, short type, short local, int start, int end, float min, float max, int flag, char mix_mode, char[] _pad, float eval_time, bAction ptr_act, int action_slot_handle, char[] action_slot_name, char[] _pad1, char[] subtarget) { this.ptr_tar = ptr_tar; this.type = type; this.local = local; this.start = start; this.end = end; this.min = min; this.max = max; this.flag = flag; this.mix_mode = mix_mode; this._pad = _pad; this.eval_time = eval_time; this.ptr_act = ptr_act; this.action_slot_handle = action_slot_handle; this.action_slot_name = action_slot_name; this._pad1 = _pad1; this.subtarget = subtarget; } } }