//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class bFaceMap { [DNAFieldAttribute(0, "bFaceMap", "*next", 88)] public bFaceMap ptr_next; [DNAFieldAttribute(1, "bFaceMap", "*prev", 88)] public bFaceMap ptr_prev; [DNAFieldAttribute(2, "char", "name[64]", 1)] public char[] name = new System.Char[64]; [DNAFieldAttribute(3, "char", "flag", 1)] public char flag; [DNAFieldAttribute(4, "char", "_pad0[7]", 1)] public char[] _pad0 = new System.Char[7]; public bFaceMap(bFaceMap ptr_next, bFaceMap ptr_prev, char[] name, char flag, char[] _pad0) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.flag = flag; this._pad0 = _pad0; } } }