//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class bNodeStack { [DNAFieldAttribute(0, "float", "vec[4]", 4)] public float[] vec = new System.Single[4]; [DNAFieldAttribute(1, "float", "min", 4)] public float min; [DNAFieldAttribute(2, "float", "max", 4)] public float max; [DNAFieldAttribute(3, "void", "*data", 0)] public object ptr_data; [DNAFieldAttribute(4, "short", "hasinput", 2)] public short hasinput; [DNAFieldAttribute(5, "short", "hasoutput", 2)] public short hasoutput; [DNAFieldAttribute(6, "short", "datatype", 2)] public short datatype; [DNAFieldAttribute(7, "short", "sockettype", 2)] public short sockettype; [DNAFieldAttribute(8, "short", "is_copy", 2)] public short is_copy; [DNAFieldAttribute(9, "short", "external", 2)] public short external; [DNAFieldAttribute(10, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public bNodeStack(float[] vec, float min, float max, object ptr_data, short hasinput, short hasoutput, short datatype, short sockettype, short is_copy, short external, char[] _pad) { this.vec = vec; this.min = min; this.max = max; this.ptr_data = ptr_data; this.hasinput = hasinput; this.hasoutput = hasoutput; this.datatype = datatype; this.sockettype = sockettype; this.is_copy = is_copy; this.external = external; this._pad = _pad; } } }