//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class bNodeTreeInterfacePanel { [DNAFieldAttribute(0, "bNodeTreeInterfaceItem", "item", 8)] public bNodeTreeInterfaceItem item; [DNAFieldAttribute(1, "char", "*name", 1)] public char ptr_name; [DNAFieldAttribute(2, "char", "*description", 1)] public char ptr_description; [DNAFieldAttribute(3, "int", "flag", 4)] public int flag; [DNAFieldAttribute(4, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(5, "bNodeTreeInterfaceItem", "**items_array", 8)] public bNodeTreeInterfaceItem ptr_ptr_items_array; [DNAFieldAttribute(6, "int", "items_num", 4)] public int items_num; [DNAFieldAttribute(7, "int", "identifier", 4)] public int identifier; public bNodeTreeInterfacePanel(bNodeTreeInterfaceItem item, char ptr_name, char ptr_description, int flag, char[] _pad, bNodeTreeInterfaceItem ptr_ptr_items_array, int items_num, int identifier) { this.item = item; this.ptr_name = ptr_name; this.ptr_description = ptr_description; this.flag = flag; this._pad = _pad; this.ptr_ptr_items_array = ptr_ptr_items_array; this.items_num = items_num; this.identifier = identifier; } } }