//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(780, "ChildParticle", 64)] public class ChildParticle { [DNAFieldAttribute(4, "int", 0, "num", "int", false, 0)] public int num; [DNAFieldAttribute(4, "int", 1, "parent", "int", false, 4)] public int parent; [DNAFieldAttribute(16, "int", 2, "pa[4]", "System.Int32[]", false, 8)] public int[] pa = new System.Int32[4]; [DNAFieldAttribute(16, "float", 3, "w[4]", "System.Single[]", false, 24)] public float[] w = new System.Single[4]; [DNAFieldAttribute(16, "float", 4, "fuv[4]", "System.Single[]", false, 40)] public float[] fuv = new System.Single[4]; [DNAFieldAttribute(4, "float", 5, "foffset", "float", false, 56)] public float foffset; [DNAFieldAttribute(4, "char", 6, "_pad0[4]", "System.Char[]", false, 60)] public char[] _pad0 = new System.Char[4]; public ChildParticle() { this.num = default; this.parent = default; this.pa = default; this.w = default; this.fuv = default; this.foffset = default; this._pad0 = default; } public ChildParticle(int num, int parent, int[] pa, float[] w, float[] fuv, float foffset, char[] _pad0) { this.num = num; this.parent = parent; this.pa = pa; this.w = w; this.fuv = fuv; this.foffset = foffset; this._pad0 = _pad0; } } }