//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(282, "OpacityGpencilModifierData", 336)] public class OpacityGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)] public Material material; [DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(64, "char", 3, "materialname[64]", "System.Char[]", false, 176)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(64, "char", 4, "vgname[64]", "System.Char[]", false, 240)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(4, "int", 5, "pass_index", "int", false, 304)] public int pass_index; [DNAFieldAttribute(4, "int", 6, "flag", "int", false, 308)] public int flag; [DNAFieldAttribute(4, "float", 7, "factor", "float", false, 312)] public float factor; [DNAFieldAttribute(1, "char", 8, "modify_color", "char", false, 316)] public char modify_color; [DNAFieldAttribute(3, "char", 9, "_pad[3]", "System.Char[]", false, 317)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(4, "int", 10, "layer_pass", "int", false, 320)] public int layer_pass; [DNAFieldAttribute(4, "float", 11, "hardeness", "float", false, 324)] public float hardeness; [DNAFieldAttribute(8, "CurveMapping", 12, "*curve_intensity", "CurveMapping", true, 328)] public CurveMapping curve_intensity; public OpacityGpencilModifierData() { this.modifier = default; this.material = default; this.layername = default; this.materialname = default; this.vgname = default; this.pass_index = default; this.flag = default; this.factor = default; this.modify_color = default; this._pad = default; this.layer_pass = default; this.hardeness = default; this.curve_intensity = default; } public OpacityGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float factor, char modify_color, char[] _pad, int layer_pass, float hardeness, CurveMapping curve_intensity) { this.modifier = modifier; this.material = material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.factor = factor; this.modify_color = modify_color; this._pad = _pad; this.layer_pass = layer_pass; this.hardeness = hardeness; this.curve_intensity = curve_intensity; } } }