//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(830, "PhysicsSettings", 24)] public class PhysicsSettings { [DNAFieldAttribute(12, "float", 0, "gravity[3]", "System.Single[]", false, 0)] public float[] gravity = new System.Single[3]; [DNAFieldAttribute(4, "int", 1, "flag", "int", false, 12)] public int flag; [DNAFieldAttribute(4, "int", 2, "quick_cache_step", "int", false, 16)] public int quick_cache_step; [DNAFieldAttribute(4, "char", 3, "_pad0[4]", "System.Char[]", false, 20)] public char[] _pad0 = new System.Char[4]; public PhysicsSettings() { this.gravity = default; this.flag = default; this.quick_cache_step = default; this._pad0 = default; } public PhysicsSettings(float[] gravity, int flag, int quick_cache_step, char[] _pad0) { this.gravity = gravity; this.flag = flag; this.quick_cache_step = quick_cache_step; this._pad0 = _pad0; } } }