//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(814, "UvSculpt", 24)] public class UvSculpt { [DNAFieldAttribute(8, "CurveMapping", 0, "*strength_curve", "CurveMapping", true, 0)] public CurveMapping strength_curve; [DNAFieldAttribute(4, "int", 1, "size", "int", false, 8)] public int size; [DNAFieldAttribute(4, "float", 2, "strength", "float", false, 12)] public float strength; [DNAFieldAttribute(1, "int8_t", 3, "curve_preset", "int8_t", false, 16)] public sbyte curve_preset; [DNAFieldAttribute(7, "char", 4, "_pad[7]", "System.Char[]", false, 17)] public char[] _pad = new System.Char[7]; public UvSculpt() { this.strength_curve = default; this.size = default; this.strength = default; this.curve_preset = default; this._pad = default; } public UvSculpt(CurveMapping strength_curve, int size, float strength, sbyte curve_preset, char[] _pad) { this.strength_curve = strength_curve; this.size = size; this.strength = strength; this.curve_preset = curve_preset; this._pad = _pad; } } }