//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(493, "WeightVGEditModifierData", 440)] public class WeightVGEditModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", false, 120)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(2, "short", 2, "edit_flags", "short", false, 184)] public short edit_flags; [DNAFieldAttribute(2, "short", 3, "falloff_type", "short", false, 186)] public short falloff_type; [DNAFieldAttribute(4, "float", 4, "default_weight", "float", false, 188)] public float default_weight; [DNAFieldAttribute(8, "CurveMapping", 5, "*cmap_curve", "CurveMapping", true, 192)] public CurveMapping cmap_curve; [DNAFieldAttribute(4, "float", 6, "add_threshold", "float", false, 200)] public float add_threshold; [DNAFieldAttribute(4, "float", 7, "rem_threshold", "float", false, 204)] public float rem_threshold; [DNAFieldAttribute(4, "float", 8, "mask_constant", "float", false, 208)] public float mask_constant; [DNAFieldAttribute(64, "char", 9, "mask_defgrp_name[64]", "System.Char[]", false, 212)] public char[] mask_defgrp_name = new System.Char[64]; [DNAFieldAttribute(4, "int", 10, "mask_tex_use_channel", "int", false, 276)] public int mask_tex_use_channel; [DNAFieldAttribute(8, "Tex", 11, "*mask_texture", "Tex", true, 280)] public Tex mask_texture; [DNAFieldAttribute(8, "Object", 12, "*mask_tex_map_obj", "Object", true, 288)] public Object mask_tex_map_obj; [DNAFieldAttribute(64, "char", 13, "mask_tex_map_bone[64]", "System.Char[]", false, 296)] public char[] mask_tex_map_bone = new System.Char[64]; [DNAFieldAttribute(4, "int", 14, "mask_tex_mapping", "int", false, 360)] public int mask_tex_mapping; [DNAFieldAttribute(68, "char", 15, "mask_tex_uvlayer_name[68]", "System.Char[]", false, 364)] public char[] mask_tex_uvlayer_name = new System.Char[68]; [DNAFieldAttribute(8, "void", 16, "*_pad1", "void", true, 432)] public object _pad1; public WeightVGEditModifierData() { this.modifier = default; this.defgrp_name = default; this.edit_flags = default; this.falloff_type = default; this.default_weight = default; this.cmap_curve = default; this.add_threshold = default; this.rem_threshold = default; this.mask_constant = default; this.mask_defgrp_name = default; this.mask_tex_use_channel = default; this.mask_texture = default; this.mask_tex_map_obj = default; this.mask_tex_map_bone = default; this.mask_tex_mapping = default; this.mask_tex_uvlayer_name = default; this._pad1 = default; } public WeightVGEditModifierData( ModifierData modifier, char[] defgrp_name, short edit_flags, short falloff_type, float default_weight, CurveMapping cmap_curve, float add_threshold, float rem_threshold, float mask_constant, char[] mask_defgrp_name, int mask_tex_use_channel, Tex mask_texture, Object mask_tex_map_obj, char[] mask_tex_map_bone, int mask_tex_mapping, char[] mask_tex_uvlayer_name, object _pad1) { this.modifier = modifier; this.defgrp_name = defgrp_name; this.edit_flags = edit_flags; this.falloff_type = falloff_type; this.default_weight = default_weight; this.cmap_curve = cmap_curve; this.add_threshold = add_threshold; this.rem_threshold = rem_threshold; this.mask_constant = mask_constant; this.mask_defgrp_name = mask_defgrp_name; this.mask_tex_use_channel = mask_tex_use_channel; this.mask_texture = mask_texture; this.mask_tex_map_obj = mask_tex_map_obj; this.mask_tex_map_bone = mask_tex_map_bone; this.mask_tex_mapping = mask_tex_mapping; this.mask_tex_uvlayer_name = mask_tex_uvlayer_name; this._pad1 = _pad1; } } }