//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(65, "bAction", 352)] public class bAction { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(4, "int", 3, "layer_active_index", "int", false, 208)] public int layer_active_index; [DNAFieldAttribute(4, "int", 6, "last_slot_handle", "int", false, 212)] public int last_slot_handle; [DNAFieldAttribute(4, "char", 9, "_pad0[4]", "System.Char[]", false, 216)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(16, "ListBase", 10, "curves", "ListBase", false, 220)] public ListBase curves; [DNAFieldAttribute(16, "ListBase", 11, "chanbase", "ListBase", false, 236)] public ListBase chanbase; [DNAFieldAttribute(16, "ListBase", 12, "groups", "ListBase", false, 252)] public ListBase groups; [DNAFieldAttribute(16, "ListBase", 13, "markers", "ListBase", false, 268)] public ListBase markers; [DNAFieldAttribute(4, "int", 14, "flag", "int", false, 284)] public int flag; [DNAFieldAttribute(4, "int", 15, "active_marker", "int", false, 288)] public int active_marker; [DNAFieldAttribute(4, "int", 16, "idroot", "int", false, 292)] public int idroot; [DNAFieldAttribute(4, "char", 17, "_pad1[4]", "System.Char[]", false, 296)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(4, "float", 18, "frame_start", "float", false, 300)] public float frame_start; [DNAFieldAttribute(4, "float", 19, "frame_end", "float", false, 304)] public float frame_end; [DNAFieldAttribute(8, "PreviewImage", 20, "*preview", "PreviewImage", true, 308)] public PreviewImage preview; [DNAListAttribute(8, "ActionLayer", "**layer_array", 1, "ActionLayer", "int", "layer_array_num", 2, 316, 0)] public System.Collections.Generic.List layer_array; [DNAListAttribute(8, "ActionSlot", "**slot_array", 4, "ActionSlot", "int", "slot_array_num", 5, 328, 0)] public System.Collections.Generic.List slot_array; [DNAListAttribute(8, "ActionStripKeyframeData", "**strip_keyframe_data_array", 7, "ActionStripKeyframeData", "int", "strip_keyframe_data_array_num", 8, 340, 0)] public System.Collections.Generic.List strip_keyframe_data_array; public bAction() { this.id = default; this.layer_active_index = default; this.last_slot_handle = default; this._pad0 = default; this.curves = default; this.chanbase = default; this.groups = default; this.markers = default; this.flag = default; this.active_marker = default; this.idroot = default; this._pad1 = default; this.frame_start = default; this.frame_end = default; this.preview = default; this.layer_array = default; this.slot_array = default; this.strip_keyframe_data_array = default; } public bAction( ID id, int layer_active_index, int last_slot_handle, char[] _pad0, ListBase curves, ListBase chanbase, ListBase groups, ListBase markers, int flag, int active_marker, int idroot, char[] _pad1, float frame_start, float frame_end, PreviewImage preview, System.Collections.Generic.List layer_array, System.Collections.Generic.List slot_array, System.Collections.Generic.List strip_keyframe_data_array) { this.id = id; this.layer_active_index = layer_active_index; this.last_slot_handle = last_slot_handle; this._pad0 = _pad0; this.curves = curves; this.chanbase = chanbase; this.groups = groups; this.markers = markers; this.flag = flag; this.active_marker = active_marker; this.idroot = idroot; this._pad1 = _pad1; this.frame_start = frame_start; this.frame_end = frame_end; this.preview = preview; this.layer_array = layer_array; this.slot_array = slot_array; this.strip_keyframe_data_array = strip_keyframe_data_array; } } }