//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(588, "bNodeSocketValueVector", 24)] public class bNodeSocketValueVector { [DNAFieldAttribute(4, "int", 0, "subtype", "int", false, 0)] public int subtype; [DNAFieldAttribute(12, "float", 1, "value[3]", "System.Single[]", false, 4)] public float[] value = new System.Single[3]; [DNAFieldAttribute(4, "float", 2, "min", "float", false, 16)] public float min; [DNAFieldAttribute(4, "float", 3, "max", "float", false, 20)] public float max; public bNodeSocketValueVector() { this.subtype = default; this.value = default; this.min = default; this.max = default; } public bNodeSocketValueVector(int subtype, float[] value, float min, float max) { this.subtype = subtype; this.value = value; this.min = min; this.max = max; } } }