//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(871, "AssetShelf", 216)] public class AssetShelf { [DNAFieldAttribute(0, "AssetShelf", "*next", "AssetShelf", 8, true)] public AssetShelf ptr_next; [DNAFieldAttribute(1, "AssetShelf", "*prev", "AssetShelf", 8, true)] public AssetShelf ptr_prev; [DNAFieldAttribute(2, "char", "idname[64]", "System.Char[]", 64, false)] public char[] idname = new System.Char[64]; [DNAFieldAttribute(3, "AssetShelfType", "*type", "AssetShelfType", 8, true)] public AssetShelfType ptr_type; [DNAFieldAttribute(4, "AssetShelfSettings", "settings", "AssetShelfSettings", 120, false)] public AssetShelfSettings settings; [DNAFieldAttribute(5, "short", "preferred_row_count", "short", 2, false)] public short preferred_row_count; [DNAFieldAttribute(6, "short", "instance_flag", "short", 2, false)] public short instance_flag; [DNAFieldAttribute(7, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public AssetShelf() { this.ptr_next = default; this.ptr_prev = default; this.idname = default; this.ptr_type = default; this.settings = default; this.preferred_row_count = default; this.instance_flag = default; this._pad = default; } public AssetShelf(AssetShelf ptr_next, AssetShelf ptr_prev, char[] idname, AssetShelfType ptr_type, AssetShelfSettings settings, short preferred_row_count, short instance_flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.idname = idname; this.ptr_type = ptr_type; this.settings = settings; this.preferred_row_count = preferred_row_count; this.instance_flag = instance_flag; this._pad = _pad; } } }