//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(119, "BoidRuleFollowLeader", 104)] public class BoidRuleFollowLeader { [DNAFieldAttribute(0, "BoidRule", "rule", "BoidRule", 56, false)] public BoidRule rule; [DNAFieldAttribute(1, "Object", "*ob", "Object", 8, true)] public Object ptr_ob; [DNAFieldAttribute(2, "float", "loc[3]", "System.Single[]", 12, false)] public float[] loc = new System.Single[3]; [DNAFieldAttribute(3, "float", "oloc[3]", "System.Single[]", 12, false)] public float[] oloc = new System.Single[3]; [DNAFieldAttribute(4, "float", "cfra", "float", 4, false)] public float cfra; [DNAFieldAttribute(5, "float", "distance", "float", 4, false)] public float distance; [DNAFieldAttribute(6, "int", "options", "int", 4, false)] public int options; [DNAFieldAttribute(7, "int", "queue_size", "int", 4, false)] public int queue_size; public BoidRuleFollowLeader() { this.rule = default; this.ptr_ob = default; this.loc = default; this.oloc = default; this.cfra = default; this.distance = default; this.options = default; this.queue_size = default; } public BoidRuleFollowLeader(BoidRule rule, Object ptr_ob, float[] loc, float[] oloc, float cfra, float distance, int options, int queue_size) { this.rule = rule; this.ptr_ob = ptr_ob; this.loc = loc; this.oloc = oloc; this.cfra = cfra; this.distance = distance; this.options = options; this.queue_size = queue_size; } } }