//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(438, "FreestyleFace", 1)] public struct FreestyleFace { [DNAFieldAttribute(0, "char", "flag", "char", 1, false)] public char flag; public FreestyleFace() { this.flag = default; } public FreestyleFace(char flag) { this.flag = flag; } } }