//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(529, "GreasePencilTintModifierData", 336)] public class GreasePencilTintModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(3, "char", "color_mode", "char", 1, false)] public char color_mode; [DNAFieldAttribute(4, "char", "tint_mode", "char", 1, false)] public char tint_mode; [DNAFieldAttribute(5, "float", "factor", "float", 4, false)] public float factor; [DNAFieldAttribute(6, "float", "radius", "float", 4, false)] public float radius; [DNAFieldAttribute(7, "float", "color[3]", "System.Single[]", 12, false)] public float[] color = new System.Single[3]; [DNAFieldAttribute(8, "Object", "*object", "Object", 8, true)] public Object ptr_object; [DNAFieldAttribute(9, "ColorBand", "*color_ramp", "ColorBand", 8, true)] public ColorBand ptr_color_ramp; [DNAFieldAttribute(10, "void", "*_pad", "void", 8, true)] public object ptr__pad; public GreasePencilTintModifierData() { this.modifier = default; this.influence = default; this.flag = default; this.color_mode = default; this.tint_mode = default; this.factor = default; this.radius = default; this.color = default; this.ptr_object = default; this.ptr_color_ramp = default; this.ptr__pad = default; } public GreasePencilTintModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, short flag, char color_mode, char tint_mode, float factor, float radius, float[] color, Object ptr_object, ColorBand ptr_color_ramp, object ptr__pad) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.color_mode = color_mode; this.tint_mode = tint_mode; this.factor = factor; this.radius = radius; this.color = color; this.ptr_object = ptr_object; this.ptr_color_ramp = ptr_color_ramp; this.ptr__pad = ptr__pad; } } }