//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(292, "HookGpencilModifierData", 488)] public class HookGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)] public Object ptr_object; [DNAFieldAttribute(2, "Material", "*material", "Material", 8, true)] public Material ptr_material; [DNAFieldAttribute(3, "char", "subtarget[64]", "System.Char[]", 64, false)] public char[] subtarget = new System.Char[64]; [DNAFieldAttribute(4, "char", "layername[64]", "System.Char[]", 64, false)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(5, "char", "materialname[64]", "System.Char[]", 64, false)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(6, "char", "vgname[64]", "System.Char[]", 64, false)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(7, "int", "pass_index", "int", 4, false)] public int pass_index; [DNAFieldAttribute(8, "int", "layer_pass", "int", 4, false)] public int layer_pass; [DNAFieldAttribute(9, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(10, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(11, "char", "falloff_type", "char", 1, false)] public char falloff_type; [DNAFieldAttribute(12, "char", "_pad1[3]", "System.Char[]", 3, false)] public char[] _pad1 = new System.Char[3]; [DNAFieldAttribute(13, "float", "parentinv[4][4]", "System.Single[,]", 64, false)] public float[,] parentinv = new System.Single[4,4]; [DNAFieldAttribute(14, "float", "cent[3]", "System.Single[]", 12, false)] public float[] cent = new System.Single[3]; [DNAFieldAttribute(15, "float", "falloff", "float", 4, false)] public float falloff; [DNAFieldAttribute(16, "float", "force", "float", 4, false)] public float force; [DNAFieldAttribute(17, "CurveMapping", "*curfalloff", "CurveMapping", 8, true)] public CurveMapping ptr_curfalloff; public HookGpencilModifierData() { this.modifier = default; this.ptr_object = default; this.ptr_material = default; this.subtarget = default; this.layername = default; this.materialname = default; this.vgname = default; this.pass_index = default; this.layer_pass = default; this._pad = default; this.flag = default; this.falloff_type = default; this._pad1 = default; this.parentinv = default; this.cent = default; this.falloff = default; this.force = default; this.ptr_curfalloff = default; } public HookGpencilModifierData( GpencilModifierData modifier, Object ptr_object, Material ptr_material, char[] subtarget, char[] layername, char[] materialname, char[] vgname, int pass_index, int layer_pass, char[] _pad, int flag, char falloff_type, char[] _pad1, float[,] parentinv, float[] cent, float falloff, float force, CurveMapping ptr_curfalloff) { this.modifier = modifier; this.ptr_object = ptr_object; this.ptr_material = ptr_material; this.subtarget = subtarget; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.layer_pass = layer_pass; this._pad = _pad; this.flag = flag; this.falloff_type = falloff_type; this._pad1 = _pad1; this.parentinv = parentinv; this.cent = cent; this.falloff = falloff; this.force = force; this.ptr_curfalloff = ptr_curfalloff; } } }