//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(411, "MaskLayerShape", 40)] public class MaskLayerShape { [DNAFieldAttribute(0, "MaskLayerShape", "*next", "MaskLayerShape", 8, true)] public MaskLayerShape ptr_next; [DNAFieldAttribute(1, "MaskLayerShape", "*prev", "MaskLayerShape", 8, true)] public MaskLayerShape ptr_prev; [DNAFieldAttribute(2, "float", "*data", "float", 8, true)] public float ptr_data; [DNAFieldAttribute(3, "int", "tot_vert", "int", 4, false)] public int tot_vert; [DNAFieldAttribute(4, "int", "frame", "int", 4, false)] public int frame; [DNAFieldAttribute(5, "char", "flag", "char", 1, false)] public char flag; [DNAFieldAttribute(6, "char", "_pad[7]", "System.Char[]", 7, false)] public char[] _pad = new System.Char[7]; public MaskLayerShape() { this.ptr_next = default; this.ptr_prev = default; this.ptr_data = default; this.tot_vert = default; this.frame = default; this.flag = default; this._pad = default; } public MaskLayerShape(MaskLayerShape ptr_next, MaskLayerShape ptr_prev, float ptr_data, int tot_vert, int frame, char flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_data = ptr_data; this.tot_vert = tot_vert; this.frame = frame; this.flag = flag; this._pad = _pad; } } }