//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(836, "SceneGpencil", 8)] public struct SceneGpencil { [DNAFieldAttribute(0, "float", "smaa_threshold", "float", 4, false)] public float smaa_threshold; [DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public SceneGpencil() { this.smaa_threshold = default; this._pad = default; } public SceneGpencil(float smaa_threshold, char[] _pad) { this.smaa_threshold = smaa_threshold; this._pad = _pad; } } }