//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(914, "ShaderFxData", 104)] public class ShaderFxData { [DNAFieldAttribute(0, "ShaderFxData", "*next", "ShaderFxData", 8, true)] public ShaderFxData ptr_next; [DNAFieldAttribute(1, "ShaderFxData", "*prev", "ShaderFxData", 8, true)] public ShaderFxData ptr_prev; [DNAFieldAttribute(2, "int", "type", "int", 4, false)] public int type; [DNAFieldAttribute(3, "int", "mode", "int", 4, false)] public int mode; [DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 4, false)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(5, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(6, "short", "ui_expand_flag", "short", 2, false)] public short ui_expand_flag; [DNAFieldAttribute(7, "char", "name[64]", "System.Char[]", 64, false)] public char[] name = new System.Char[64]; [DNAFieldAttribute(8, "char", "*error", "char", 8, true)] public char ptr_error; public ShaderFxData() { this.ptr_next = default; this.ptr_prev = default; this.type = default; this.mode = default; this._pad0 = default; this.flag = default; this.ui_expand_flag = default; this.name = default; this.ptr_error = default; } public ShaderFxData(ShaderFxData ptr_next, ShaderFxData ptr_prev, int type, int mode, char[] _pad0, short flag, short ui_expand_flag, char[] name, char ptr_error) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.type = type; this.mode = mode; this._pad0 = _pad0; this.flag = flag; this.ui_expand_flag = ui_expand_flag; this.name = name; this.ptr_error = ptr_error; } } }