//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(71, "SpaceAction_Runtime", 8)] public struct SpaceAction_Runtime { [DNAFieldAttribute(0, "char", "flag", "char", 1, false)] public char flag; [DNAFieldAttribute(1, "char", "_pad0[7]", "System.Char[]", 7, false)] public char[] _pad0 = new System.Char[7]; public SpaceAction_Runtime() { this.flag = default; this._pad0 = default; } public SpaceAction_Runtime(char flag, char[] _pad0) { this.flag = flag; this._pad0 = _pad0; } } }