//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(881, "StripProxy", 1048)] public class StripProxy { [DNAFieldAttribute(0, "char", "dir[768]", "System.Char[]", 768, false)] public char[] dir = new System.Char[768]; [DNAFieldAttribute(1, "char", "file[256]", "System.Char[]", 256, false)] public char[] file = new System.Char[256]; [DNAFieldAttribute(2, "ImBufAnim", "*anim", "ImBufAnim", 8, true)] public ImBufAnim ptr_anim; [DNAFieldAttribute(3, "short", "tc", "short", 2, false)] public short tc; [DNAFieldAttribute(4, "short", "quality", "short", 2, false)] public short quality; [DNAFieldAttribute(5, "short", "build_size_flags", "short", 2, false)] public short build_size_flags; [DNAFieldAttribute(6, "short", "build_tc_flags", "short", 2, false)] public short build_tc_flags; [DNAFieldAttribute(7, "short", "build_flags", "short", 2, false)] public short build_flags; [DNAFieldAttribute(8, "char", "storage", "char", 1, false)] public char storage; [DNAFieldAttribute(9, "char", "_pad[5]", "System.Char[]", 5, false)] public char[] _pad = new System.Char[5]; public StripProxy() { this.dir = default; this.file = default; this.ptr_anim = default; this.tc = default; this.quality = default; this.build_size_flags = default; this.build_tc_flags = default; this.build_flags = default; this.storage = default; this._pad = default; } public StripProxy(char[] dir, char[] file, ImBufAnim ptr_anim, short tc, short quality, short build_size_flags, short build_tc_flags, short build_flags, char storage, char[] _pad) { this.dir = dir; this.file = file; this.ptr_anim = ptr_anim; this.tc = tc; this.quality = quality; this.build_size_flags = build_size_flags; this.build_tc_flags = build_tc_flags; this.build_flags = build_flags; this.storage = storage; this._pad = _pad; } } }