//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1046, "XrSessionSettings", 1000)] public class XrSessionSettings { [DNAFieldAttribute(0, "View3DShading", "shading", "View3DShading", 944, false)] public View3DShading shading; [DNAFieldAttribute(1, "float", "base_scale", "float", 4, false)] public float base_scale; [DNAFieldAttribute(2, "char", "_pad[3]", "System.Char[]", 3, false)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(3, "char", "base_pose_type", "char", 1, false)] public char base_pose_type; [DNAFieldAttribute(4, "Object", "*base_pose_object", "Object", 8, true)] public Object ptr_base_pose_object; [DNAFieldAttribute(5, "float", "base_pose_location[3]", "System.Single[]", 12, false)] public float[] base_pose_location = new System.Single[3]; [DNAFieldAttribute(6, "float", "base_pose_angle", "float", 4, false)] public float base_pose_angle; [DNAFieldAttribute(7, "char", "draw_flags", "char", 1, false)] public char draw_flags; [DNAFieldAttribute(8, "char", "controller_draw_style", "char", 1, false)] public char controller_draw_style; [DNAFieldAttribute(9, "char", "_pad2[2]", "System.Char[]", 2, false)] public char[] _pad2 = new System.Char[2]; [DNAFieldAttribute(10, "float", "clip_start", "float", 4, false)] public float clip_start; [DNAFieldAttribute(11, "float", "clip_end", "float", 4, false)] public float clip_end; [DNAFieldAttribute(12, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(13, "int", "object_type_exclude_viewport", "int", 4, false)] public int object_type_exclude_viewport; [DNAFieldAttribute(14, "int", "object_type_exclude_select", "int", 4, false)] public int object_type_exclude_select; public XrSessionSettings() { this.shading = default; this.base_scale = default; this._pad = default; this.base_pose_type = default; this.ptr_base_pose_object = default; this.base_pose_location = default; this.base_pose_angle = default; this.draw_flags = default; this.controller_draw_style = default; this._pad2 = default; this.clip_start = default; this.clip_end = default; this.flag = default; this.object_type_exclude_viewport = default; this.object_type_exclude_select = default; } public XrSessionSettings(View3DShading shading, float base_scale, char[] _pad, char base_pose_type, Object ptr_base_pose_object, float[] base_pose_location, float base_pose_angle, char draw_flags, char controller_draw_style, char[] _pad2, float clip_start, float clip_end, int flag, int object_type_exclude_viewport, int object_type_exclude_select) { this.shading = shading; this.base_scale = base_scale; this._pad = _pad; this.base_pose_type = base_pose_type; this.ptr_base_pose_object = ptr_base_pose_object; this.base_pose_location = base_pose_location; this.base_pose_angle = base_pose_angle; this.draw_flags = draw_flags; this.controller_draw_style = controller_draw_style; this._pad2 = _pad2; this.clip_start = clip_start; this.clip_end = clip_end; this.flag = flag; this.object_type_exclude_viewport = object_type_exclude_viewport; this.object_type_exclude_select = object_type_exclude_select; } } }