//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(990, "uiWidgetStateColors", 48)] public struct uiWidgetStateColors { [DNAFieldAttribute(0, "char", "inner_anim[4]", "System.Char[]", 4, false)] public char[] inner_anim = new System.Char[4]; [DNAFieldAttribute(1, "char", "inner_anim_sel[4]", "System.Char[]", 4, false)] public char[] inner_anim_sel = new System.Char[4]; [DNAFieldAttribute(2, "char", "inner_key[4]", "System.Char[]", 4, false)] public char[] inner_key = new System.Char[4]; [DNAFieldAttribute(3, "char", "inner_key_sel[4]", "System.Char[]", 4, false)] public char[] inner_key_sel = new System.Char[4]; [DNAFieldAttribute(4, "char", "inner_driven[4]", "System.Char[]", 4, false)] public char[] inner_driven = new System.Char[4]; [DNAFieldAttribute(5, "char", "inner_driven_sel[4]", "System.Char[]", 4, false)] public char[] inner_driven_sel = new System.Char[4]; [DNAFieldAttribute(6, "char", "inner_overridden[4]", "System.Char[]", 4, false)] public char[] inner_overridden = new System.Char[4]; [DNAFieldAttribute(7, "char", "inner_overridden_sel[4]", "System.Char[]", 4, false)] public char[] inner_overridden_sel = new System.Char[4]; [DNAFieldAttribute(8, "char", "inner_changed[4]", "System.Char[]", 4, false)] public char[] inner_changed = new System.Char[4]; [DNAFieldAttribute(9, "char", "inner_changed_sel[4]", "System.Char[]", 4, false)] public char[] inner_changed_sel = new System.Char[4]; [DNAFieldAttribute(10, "float", "blend", "float", 4, false)] public float blend; [DNAFieldAttribute(11, "char", "_pad0[4]", "System.Char[]", 4, false)] public char[] _pad0 = new System.Char[4]; public uiWidgetStateColors() { this.inner_anim = default; this.inner_anim_sel = default; this.inner_key = default; this.inner_key_sel = default; this.inner_driven = default; this.inner_driven_sel = default; this.inner_overridden = default; this.inner_overridden_sel = default; this.inner_changed = default; this.inner_changed_sel = default; this.blend = default; this._pad0 = default; } public uiWidgetStateColors(char[] inner_anim, char[] inner_anim_sel, char[] inner_key, char[] inner_key_sel, char[] inner_driven, char[] inner_driven_sel, char[] inner_overridden, char[] inner_overridden_sel, char[] inner_changed, char[] inner_changed_sel, float blend, char[] _pad0) { this.inner_anim = inner_anim; this.inner_anim_sel = inner_anim_sel; this.inner_key = inner_key; this.inner_key_sel = inner_key_sel; this.inner_driven = inner_driven; this.inner_driven_sel = inner_driven_sel; this.inner_overridden = inner_overridden; this.inner_overridden_sel = inner_overridden_sel; this.inner_changed = inner_changed; this.inner_changed_sel = inner_changed_sel; this.blend = blend; this._pad0 = _pad0; } } }