//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(95, "BezTriple", 72)] public class BezTriple { [DNAArrayAttribute(36, "float", 0, "vec[3][3]", "System.Single[,]", 6, 0)] public float[,] vec = new System.Single[3,3]; [DNAFieldAttribute(4, "float", 1, "alfa", "float", false, 36)] public float alfa; [DNAFieldAttribute(4, "float", 2, "weight", "float", false, 40)] public float weight; [DNAFieldAttribute(4, "float", 3, "radius", "float", false, 44)] public float radius; [DNAFieldAttribute(1, "char", 4, "ipo", "char", false, 48)] public char ipo; [DNAFieldAttribute(1, "uchar", 5, "h1", "uchar", false, 49)] public byte h1; [DNAFieldAttribute(1, "uchar", 6, "h2", "uchar", false, 50)] public byte h2; [DNAFieldAttribute(1, "uchar", 7, "f1", "uchar", false, 51)] public byte f1; [DNAFieldAttribute(1, "uchar", 8, "f2", "uchar", false, 52)] public byte f2; [DNAFieldAttribute(1, "uchar", 9, "f3", "uchar", false, 53)] public byte f3; [DNAFieldAttribute(1, "char", 10, "hide", "char", false, 54)] public char hide; [DNAFieldAttribute(1, "char", 11, "easing", "char", false, 55)] public char easing; [DNAFieldAttribute(4, "float", 12, "back", "float", false, 56)] public float back; [DNAFieldAttribute(4, "float", 13, "amplitude", "float", false, 60)] public float amplitude; [DNAFieldAttribute(4, "float", 14, "period", "float", false, 64)] public float period; [DNAFieldAttribute(1, "char", 15, "auto_handle_type", "char", false, 68)] public char auto_handle_type; [DNAArrayAttribute(3, "char", 16, "_pad[3]", "System.Char[]", 3, 69)] public char[] _pad = new System.Char[3]; public BezTriple() { this.vec = default; this.alfa = default; this.weight = default; this.radius = default; this.ipo = default; this.h1 = default; this.h2 = default; this.f1 = default; this.f2 = default; this.f3 = default; this.hide = default; this.easing = default; this.back = default; this.amplitude = default; this.period = default; this.auto_handle_type = default; this._pad = default; } public BezTriple( float[,] vec, float alfa, float weight, float radius, char ipo, byte h1, byte h2, byte f1, byte f2, byte f3, char hide, char easing, float back, float amplitude, float period, char auto_handle_type, char[] _pad) { this.vec = vec; this.alfa = alfa; this.weight = weight; this.radius = radius; this.ipo = ipo; this.h1 = h1; this.h2 = h2; this.f1 = f1; this.f2 = f2; this.f3 = f3; this.hide = hide; this.easing = easing; this.back = back; this.amplitude = amplitude; this.period = period; this.auto_handle_type = auto_handle_type; this._pad = _pad; } } }