//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(457, "DecimateModifierData", 208)] public class DecimateModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(4, "float", 1, "percent", "float", false, 120)] public float percent; [DNAFieldAttribute(2, "short", 2, "iter", "short", false, 124)] public short iter; [DNAFieldAttribute(1, "char", 3, "delimit", "char", false, 126)] public char delimit; [DNAFieldAttribute(1, "char", 4, "symmetry_axis", "char", false, 127)] public char symmetry_axis; [DNAFieldAttribute(4, "float", 5, "angle", "float", false, 128)] public float angle; [DNAArrayAttribute(64, "char", 6, "defgrp_name[64]", "System.Char[]", 64, 132)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(4, "float", 7, "defgrp_factor", "float", false, 196)] public float defgrp_factor; [DNAFieldAttribute(2, "short", 8, "flag", "short", false, 200)] public short flag; [DNAFieldAttribute(2, "short", 9, "mode", "short", false, 202)] public short mode; [DNAFieldAttribute(4, "int", 10, "face_count", "int", false, 204)] public int face_count; public DecimateModifierData() { this.modifier = default; this.percent = default; this.iter = default; this.delimit = default; this.symmetry_axis = default; this.angle = default; this.defgrp_name = default; this.defgrp_factor = default; this.flag = default; this.mode = default; this.face_count = default; } public DecimateModifierData(ModifierData modifier, float percent, short iter, char delimit, char symmetry_axis, float angle, char[] defgrp_name, float defgrp_factor, short flag, short mode, int face_count) { this.modifier = modifier; this.percent = percent; this.iter = iter; this.delimit = delimit; this.symmetry_axis = symmetry_axis; this.angle = angle; this.defgrp_name = defgrp_name; this.defgrp_factor = defgrp_factor; this.flag = flag; this.mode = mode; this.face_count = face_count; } } }