//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(939, "MaskSpaceInfo", 16)] public class MaskSpaceInfo { [DNAFieldAttribute(8, "Mask", 0, "*mask", "Mask", true, 0)] public Mask mask; [DNAFieldAttribute(1, "char", 1, "draw_flag", "char", false, 8)] public char draw_flag; [DNAFieldAttribute(1, "char", 2, "draw_type", "char", false, 9)] public char draw_type; [DNAFieldAttribute(1, "char", 3, "overlay_mode", "char", false, 10)] public char overlay_mode; [DNAArrayAttribute(1, "char", 4, "_pad3[1]", "System.Char[]", 1, 11)] public char[] _pad3 = new System.Char[1]; [DNAFieldAttribute(4, "float", 5, "blend_factor", "float", false, 12)] public float blend_factor; public MaskSpaceInfo() { this.mask = default; this.draw_flag = default; this.draw_type = default; this.overlay_mode = default; this._pad3 = default; this.blend_factor = default; } public MaskSpaceInfo(Mask mask, char draw_flag, char draw_type, char overlay_mode, char[] _pad3, float blend_factor) { this.mask = mask; this.draw_flag = draw_flag; this.draw_type = draw_type; this.overlay_mode = overlay_mode; this._pad3 = _pad3; this.blend_factor = blend_factor; } } }