//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(975, "MovieReconstructedCamera", 72)] public class MovieReconstructedCamera { [DNAFieldAttribute(4, "int", 0, "framenr", "int", false, 0)] public int framenr; [DNAFieldAttribute(4, "float", 1, "error", "float", false, 4)] public float error; [DNAArrayAttribute(64, "float", 2, "mat[4][4]", "System.Single[,]", 8, 8)] public float[,] mat = new System.Single[4,4]; public MovieReconstructedCamera() { this.framenr = default; this.error = default; this.mat = default; } public MovieReconstructedCamera(int framenr, float error, float[,] mat) { this.framenr = framenr; this.error = error; this.mat = mat; } } }