//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(610, "NodeBilateralBlurData", 12)] public class NodeBilateralBlurData { [DNAFieldAttribute(4, "float", 0, "sigma_color", "float", false, 0)] public float sigma_color; [DNAFieldAttribute(4, "float", 1, "sigma_space", "float", false, 4)] public float sigma_space; [DNAFieldAttribute(2, "short", 2, "iter", "short", false, 8)] public short iter; [DNAArrayAttribute(2, "char", 3, "_pad[2]", "System.Char[]", 2, 10)] public char[] _pad = new System.Char[2]; public NodeBilateralBlurData() { this.sigma_color = default; this.sigma_space = default; this.iter = default; this._pad = default; } public NodeBilateralBlurData(float sigma_color, float sigma_space, short iter, char[] _pad) { this.sigma_color = sigma_color; this.sigma_space = sigma_space; this.iter = iter; this._pad = _pad; } } }