//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(834, "RaytraceEEVEE", 24)] public class RaytraceEEVEE { [DNAFieldAttribute(4, "float", 0, "screen_trace_quality", "float", false, 0)] public float screen_trace_quality; [DNAFieldAttribute(4, "float", 1, "screen_trace_thickness", "float", false, 4)] public float screen_trace_thickness; [DNAFieldAttribute(4, "float", 2, "trace_max_roughness", "float", false, 8)] public float trace_max_roughness; [DNAFieldAttribute(4, "int", 3, "resolution_scale", "int", false, 12)] public int resolution_scale; [DNAFieldAttribute(4, "int", 4, "flag", "int", false, 16)] public int flag; [DNAFieldAttribute(4, "int", 5, "denoise_stages", "int", false, 20)] public int denoise_stages; public RaytraceEEVEE() { this.screen_trace_quality = default; this.screen_trace_thickness = default; this.trace_max_roughness = default; this.resolution_scale = default; this.flag = default; this.denoise_stages = default; } public RaytraceEEVEE(float screen_trace_quality, float screen_trace_thickness, float trace_max_roughness, int resolution_scale, int flag, int denoise_stages) { this.screen_trace_quality = screen_trace_quality; this.screen_trace_thickness = screen_trace_thickness; this.trace_max_roughness = trace_max_roughness; this.resolution_scale = resolution_scale; this.flag = flag; this.denoise_stages = denoise_stages; } } }